Training Methods

These are the 12 methods used in the Safe Delivery App training exercises. Each of the methods below links to examples of exercises using that method.

If you want to know more about the exercises, how they were developed or have a talk about the various ways in which they can be used, please contact Clinical Director Agnete Nørrelund-Madsen on

1. Lecture

A lecture usually represents some sort of overview of a part of a topic, rather than a very specific study on a specific topic.

2. Presentation

A presentation can be done by a trainer or a student. It usually involves presenting a specific topic. It is possible that as a participant, you may be asked to give a presentation as part of an assignment.

3. Group Work

Participants discuss a topic or a question in smaller groups. The trainer typically serves as the facilitator and guides the participants as the discussion develops.

4. Think-Pair-Share

Think: Individually, participants think about a specific question. Pair: Participants discuss the question in pairs. Share: Participants share their thoughts with the class.

5. Brainstorming

A group attempts to generate ideas or find solutions to a specific problem. The participants are encouraged to think aloud and suggest as many ideas as possible.

6. Case

A case is a description of a clinical situation with focus on decision making. It can be done individually or in groups. The trainer guides the participants as the discussion develops.

7. Demonstration

Demonstration means “to clearly show”. A demonstration shows the participants a clear example of how to do a certain practice and it helps participants connect theory with practice.

8. Role-play

In role-play, the participants simulate a scenario. After the role-play, everyone involved should evaluate the situation from their specific point of view.

9. Simulation

By simulating a scenario close to reality, it is possible to test how participants will respond to an emergency, disaster or crisis situation.

10. Drills

Drills are coordinated, supervised activities that are normally used to test a single specific operation or function.

11. Game-Based Learning

“Have Fun While You Learn” is the theory behind game-based learning. By using different types of games, the participants normally become more engaged in a topic.

12. Storytelling

The participants or the trainer tell a story from a real-life situation. By using storytelling, the participants can share experiences from a given situation.